This study investigates the effectiveness of games as technique for teaching and learning of primary science in schools and the role played by library services. Games, when carefully employed and executed serve as an integral part of teaching method and measure of effectiveness of instruction. Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in an instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the library in providing library unit that is equipped with multimedia equipments where learners can interact. The study was restricted to 600 male and female respondents’ teachers in Ojo Local Education District of Lagos State, Nigeria. Data were collected through 18 items questionnaire. The three generated hypotheses for the study were rejected, while the results of the findings revealed that significant difference exists between factors influencing teachers’ choice of game, its usefulness and problems hindering the effectiveness of game(s) for teaching and learning process of primary science in schools.
Key words: Educational games, academic libraries, library audio-visual unit, student learning, jeopardy, instructional materials/resources.
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